
Nocturne, a new rhythm-focused RPG from Pracy Studios, has quickly become a major hit on Steam. Since launching on September 22, the game has earned an Overwhelmingly Positive rating, with 99 percent of 518 user reviews recommending it at the time of writing.
The game was developed over more than a decade by a small team led by studio founder Benjamin Pracy. Interest began growing before launch, helped by a Steam Next Fest demo that reportedly surpassed 30,000 downloads in June. Nocturne was designed to function as both a full role-playing game and a genuine rhythm experience. Music is not treated as a side activity or an occasional timed prompt. Instead, it is built into nearly every battle and forms the foundation of the game’s combat system.
The story takes place long after humanity has disappeared. A Digital Afterlife has remained silent for around 1,000 years, and players explore its deteriorating virtual world while meeting characters who raise questions about memory, death, and the meaning of being alive.
Outside combat, Nocturne includes familiar RPG features such as character levels, statistics, equipment, shops, exploration, bosses, secrets, and story-focused progression. The main campaign lasts slightly more than 10 hours and contains more than 100,000 words of narrative content. Battles take place across four rhythm lanes. Players must hit falling notes, hold extended inputs, and build energy that can be spent on attacks. Striking at the right moment can stagger an enemy before it attacks, while missing too many notes gives opponents an opportunity to retaliate.
Some encounters alter the rhythm interface itself, forcing players to adjust how they read and respond to the music. The game offers six difficulty levels, as well as an auto-battle option for players who are more interested in exploring the story than mastering every musical sequence.
Nocturne may appeal especially to fans of Hi-Fi Rush, which also made music an important part of its action. The two games approach the idea differently, however. Hi-Fi Rush combines rhythm mechanics with three-dimensional character-action combat, while Nocturne turns nearly every encounter into a dedicated rhythm game.
The game includes 101 playable tracks and an Arcade Mode focused on improving scores. Its boss music was recorded live by the Slovak National Symphony Orchestra, giving the major encounters an especially ambitious musical presentation. Rhythm games remain a relatively niche genre, but Nocturne joins titles such as Hi-Fi Rush, Metal: Hellsinger, and Fretless: The Wrath of Riffson in showing how music mechanics can work alongside other styles of gameplay.
After more than ten years of development, Pracy Studios appears to have delivered the combination it was aiming for. Strong player feedback and positive reviews suggest that Nocturne’s unusual mix of RPG systems, science fiction, and rhythm-based battles has found a receptive audience on Steam.










