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Mon 12 Oct 2026
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Ubisoft, Activision, and Mojang Face EU Scrutiny Over Microtransactions!
The European Commission is investigating ten gaming companies over in-game currency sales, seeking clearer pricing, stronger parental controls, and fairer purchases.

AI-Assisted: This article was created with the assistance of artificial intelligence and reviewed by human editors.

Microtransactions have become a major part of modern gaming, allowing players to purchase everything from character outfits and cosmetic upgrades to gameplay boosts. However, the way some games sell virtual currency has raised concerns about transparency and how much players are actually spending.

The European Commission is now investigating ten gaming companies over their in-game currency practices, including major names such as Ubisoft, Activision Blizzard, and Mojang. The initiative aims to make digital purchases more transparent and give players greater control over their spending.

European Commission Targets In-Game Currency Bundles

The European Commission's investigation focuses on how games sell virtual currencies, including Fortnite's V-Bucks and Destiny 2's Silver. Many games require players to purchase currency in predetermined bundles rather than allowing them to buy the exact amount needed for a particular item.

This system can leave players with leftover currency that is too small to purchase another item, potentially encouraging additional spending. The proposed approach seeks to make it easier for consumers to purchase precisely what they need, rather than paying for more virtual currency than necessary.

The Commission's measures also emphasize greater transparency and improved parental controls. Rather than automatically imposing fines on the companies involved, the initiative focuses on encouraging changes to purchasing practices and helping consumers make informed decisions.

Some Gaming Companies Have Already Changed Their Policies

The industry has already seen examples of companies adjusting their virtual currency systems. In October 2025, Epic Games introduced a change allowing Fortnite players to purchase the exact amount of V-Bucks needed for certain cosmetic items. The policy was also extended to Rocket League and Fall Guys.

These changes demonstrate how purchasing systems can evolve to give players more flexibility and reduce the need to buy additional currency simply to complete a transaction.

However, microtransactions remain a controversial subject across the industry. Loot boxes and other monetization systems have attracted legal scrutiny, while some developers have faced criticism from players over the cost and frequency of in-game purchases.

Microtransactions Continue to Divide the Gaming Community

The debate extends beyond virtual currency bundles. Some games have faced backlash over how monetization affects the overall experience, particularly when purchases appear in modes that players expect to enjoy without additional costs.

EA Sports' College Football 27, for example, faced criticism over its microtransaction practices, prompting changes that removed microtransactions from its single-player modes.

Meanwhile, other developers have received positive attention for limiting or avoiding certain monetization systems. Rockstar Games has stated that Grand Theft Auto 6 will not include microtransactions, setting it apart from many modern live-service titles.

These differing approaches highlight an ongoing challenge for developers: finding ways to support games financially without making players feel pressured to spend more money after purchasing or downloading a title.

Gaming Faces Growing Regulatory Attention

The European Commission's investigation is part of a broader trend toward increased scrutiny of the gaming industry. Regulators and government bodies have raised concerns about consumer protection, particularly when younger audiences are involved.

Online platforms such as Roblox have also faced legal challenges over allegations concerning child safety. At the same time, initiatives such as Stop Killing Games have drawn attention to players' rights when publishers discontinue online games or shut down their servers.

The Commission's latest actions could add further pressure on gaming companies to reconsider how they present prices, sell virtual currency, and communicate spending options to consumers.

For players, the central issue is straightforward: understanding how much an in-game purchase costs and being able to spend money without unnecessary complications. If the investigation leads to meaningful changes, purchasing virtual items could become a more transparent experience across the European gaming market.

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