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The price of Mist

Mistfall Hunter is a type of game that gives you lots of mixed signals, and the price tag is not a lazy aggregation, it is accurate. On one hand it is locked into tense, responsive combat and a genuinely immersive world. On the other hand it’ s stuck in fighting its imbalance, its server rot and Bellring Games, who keeps stepping on its own goodwill. Both have made their own case.

But I believe the PvPvE loop is behind it all and it is sharp enough to have pulled in soulsborne diehards and extraction junkies at the same time. That’s not nothing.

3/5

Gameplay

5/5

Visuals

3/5

Storytelling

2/5

Performance

Genre

Action, Adventure

Developer

Bellring Games

Publisher

Skystone Games

RELEASE DATE

30 Jul, 2026

Action
Fantasy
Multiplayer
Extraction

Darkness and its Godspill

The whole landscape of the game is wrapped in its world, a post-apocalyptic dark type of dream and the overall story centers on a dying world where all the gods have rotten, but left  behind the Gyldenmist, a godspill, a suffocating mist. 

It drives the remaining population to absolute madness. You will see that some players get resurrected, or a fallen champion summoned back to the mortal realm by a mysterious, blondish girl. 

A Story Told Without Saying Anything

“In a world where fate is broken, survival is the only prophecy.”

The desperate struggle

You try to push into a dying civilization as if you have been given a deeply important duty: to venture into dangerous and crumbling ancient ruins to collect all remaining magical power of gods, Gyldenblood. I am not going to envy you in the desperate struggle to mend the shattered Web of Fate.

Yet, the overarching story is going to be delivered on a plate of gold, through tragic and mournful dialogues of the lonely survivors who are seeking sanctuary.

Inside the $25 Gyldhunter Loop

Choose Your Map and Squad

The good news is that you won’t have to suffer alone, because the game is designed to be played either solo or in three-player squads. You choose to position on one of the two main maps: Hallowgrove, which is available for both

solo and trio hunters, or Brandrgarde but only you’re a trio squad. Regardless of the map you choose, the active loop would still require you to complete both main story quests and random daily investigations.

“We don’t hunt the monsters because we are brave. We hunt them because there is nothing left to lose.”

Slay All Monsters!

Get ready to slay all horrific monsters and secure high-value treasure. The loop could be extremely intense just because death is a must. So, prepare yourself for some heart racing moments. If you are slain in a match, you literally lose every piece of equipment and treasure you brought in with you, and it also leaves you to restart your whole progression from scratch.

The Rules of the Ring

Stamina is Everything

The combat in Mistfall Hunter is insanely tight and highly responsive, so you are literally required to closely track your stamina and carry out precise dodges with perfect timing, just like in traditional Soulsborne fashion. The game has six classes and each one is capable of swapping between two unique weapon stances to adapt to battlefields. From speed, crowd control, stealthy and very burst-heavy Shadowstrix to a long-range black Arrow archer. So, from a combat point of view, you’re going to enjoy this.

“Every ruin hides a memory. Every memory hides a curse.”

Chasing the Chime

Mechanics kept frustrating me with its balancing issues and looting. Like extracting from the mist requires navigating a highly physical,three-stage mechanic. So, you must first locate and interact with a returning chime on the map that summons a powerful boss in a random nearby location and only after defeating him, you get to claim it.

His soul, and after taking it, ring it, and it extracts your exact location to every hunter in the lobby. These extractions will collapse into a PvP and rival squads will rush to ambush you right at the finish line.

First come, First looted

It’s also where the game starts working against itself. Shadowstrix dominates solo queue, triple dash, invisibility and even the stun-lock. At that skill bracket, it’s an overwhelming kit that has no real answer and that is a skill issue. Sorcerer can effortlessly nuke fully geared players running nothing but basic green gear. On the other hand, one class sits at the bottom, losing fights under equal conditions, and the loot split in trios is first-come, first-served, not divided.

Seer players watch greedy teammates vacuum up boss drops and chests before the healer can even reach the bodies. Supporting the team here gets punished by the team’s own loot system. And that, my dear player, is another frustrating issue.

Deluxe but disconnected

death costs you

Mistfall is gorgeous and very oppressive in its art it definitely earns its highs. It has an extraction tension that sharpens, not fades. The solo and trio combination makes it very enjoyable but its technical issues keep dragging the experience down, particularly when connection drops can cost you everything.

Bellring made it worse. Regional servers might be fixed since they locked a lot of store purchases to the original region. So, technically, if you’re server sensitive, you would enjoy the trio version only. If you try to push back or complain you are simply “ungrateful”. Not a response here.

“The gods left us their blood. We were foolish enough to believe it would save us.”

GALLERY

Review card

HITS

Satisfying Combat Loop

Stunning Dark Aesthetics

Rewarding Progression

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3/5

8H

Playtime

MISSES

Frustrating Loot Sharing

Unstable Servers

Class Imbalances

REVIEWED ON: PC

REVIEW BY:  Mohamed,  Jess