
Bit Reactor has laid off an undisclosed number of employees following earlier furloughs and a partial rehiring effort, raising fresh concerns about the studio’s stability.
The studio behind Star Wars Zero Company, has laid off an undisclosed number of employees after months of uncertainty surrounding its workforce. The latest cuts come after the company furloughed much of its team and later brought some developers back.
Several affected employees have shared news of their departures on LinkedIn, including senior environment artist Ryan Lopez, UI engineer Tyler Eichten, and senior quality assurance analyst Ryan Mosher.
Lopez, who spent three and a half years working on Star Wars Zero Company, had also been furloughed for the previous three and a half months. Despite the difficult news, he expressed pride in the work completed with his colleagues.
"While it stings, I'm really proud of what we built together," Lopez wrote.
The latest layoffs follow a challenging period for Bit Reactor. In September, reports revealed that the studio had furloughed up to 80% of its workforce in the weeks leading up to Star Wars Zero Company's launch.
The reported financial difficulties raised concerns about the project's development conditions. Former senior technical artist Zachariah Scott described the production as being built with "shocking austerity" and criticized the studio's handling of its furlough announcement.
However, the situation appeared to improve shortly afterward. Within a month of launch, Star Wars Zero Company had reportedly sold one million copies, prompting Bit Reactor to announce that some employees would return.
CEO Greg Foertsch previously explained that the furloughs resulted from unexpected business developments beyond the studio's control. He described the decision as necessary to help the company eventually bring as many team members back as possible.
Despite the game's commercial performance, the latest layoffs suggest that the studio has been unable to restore its entire workforce.
The situation is particularly disappointing given the positive reception surrounding Star Wars Zero Company. The tactical adventure has earned praise for its approach to the Star Wars universe, with many players recognizing it as one of the standout releases of 2026.
The game is also part of a promising year for Star Wars gaming, alongside Star Wars: Galactic Racer, which has delivered another fresh experience within the beloved science-fiction universe.
Both releases appear to have strengthened Lucasfilm's interest in exploring more creative approaches to the franchise through video games.
For now, Bit Reactor's latest layoffs highlight the ongoing challenges facing game developers, even when a project achieves considerable commercial success. While Star Wars Zero Company has found an audience, the future of the talented people behind its development remains uncertain.
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