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100 PLAYERS, 1 MAP,
AND 3 ARMIES

Caught Between 2 Fronts

In a game genre that is mainly dominated by giants like Call of Duty and Battlefield,
a studio is emerging with an ambitious project. 100 players, 3 armies and 1 map.
A battle for control. Wardogs is still in
early access and has already delivered
an experience players were dreaming of. 

The game is still in the early access stage,
which means it’s not fully completed yet,
and the developers are constantly working
on fixing the bugs and polishing the game.
A lot of games in the genre are commonly
rewarded for most of the kills in the game.

Wardogs has an interesting way to push players to cooperate. The unique part is how the economy works since players earn cash for helping other players by reviving them and holding the objective area and supporting their team in match.

GAMEPLAY

VISUALS

SOUND EFFECTS

PERFORMANCE

DEVELOPER:
BULKHEAD

GENRE:
ACTION, FPS, INDIE

PLATFORM:
PC/Steam Early Access

RELEASE DATE:
10 Sept, 2026

ITS MORE THAN JUST SHOOTING

Every Deployment Matters

Gameplay is around a simple objective and
a complicated set of choices. The 3 teams compete to take over the zone and to reach the target zone, you stay alive and keep all
your teammates alive. It requires all different
kinds of teamwork. Shooting is an important 
piece of the experience, yet the game’s more unique ideas concern what happens around
the team fights. From support to transport of soldiers and to survive during your mission.

The target zone gives double the cash but
it’s not a fixed target; it keeps moving using
the map, which forces players to adapt and switch their positions every time the circle moves. This makes the gameplay more than
just a gunfight. Players have to be clear in
their positioning to maximize the amount
of points scored from holding the objective.

It also gives survival a purpose so staying alive
in a productive position preserves your team’s presence and reduces the need to replace you. Sometimes the sensible decision is to maintain that position rather than abandon it for a kill.

More Than Body Count

The 3 sided structure introduces a huge layer
of complication other shooters do not have. Concentrating on one opponent leaves others free to act. This forces players to think twice before engaging in any fight. In some cases,
an intervention is needed to stop the enemy from establishing a base before it’s too late.

Vehicles and logistics increase the available responsibilities beyond simple gun combat.
The tactical appeal lies in how they connect players. Transport can help a group reach a contested area, while combat vehicles can introduce threats that do require a different response from the opposition in encounters

The team’s flexibility in reacting to the situation depends on the responsibilities in which players divide their tasks. While some concentrate on competing for the objective, other players may assist in this attempt through either transporting other members or taking care of any potential danger that might jeopardize their missions. 

IT'S ALL ABOUT THE MONEY

A Dollar Takes You Further Than A Bullet

Players start with $10,000 at the start of every match to spend on guns, shields, kits and so on. However, each time you die you lose your gear and get no refund for it. It creates an interesting tension at the loadout screen. You might have enough to bring heavy machine guns but being able to afford something does not automatically make it a smart purchase, it can leave players vulnerable later and put their teammates at risk.

Reviving squadmates and transporting players to the objective, and controlling the zone all reward cash. The Hot Zone pays double cash adding a financial incentive to head for the action also to  
support work therefore it contributes directly to fund future deployments to keep your team set.

Economy also creates Wardogs’ most interesting potential weakness. Players have two ambitions: improve their own financial position and to help their team win in the battle. Players must decide when they can invest in themselves and when to support their squadmates throughout the game.

“CASH IS KING”
– WARDOGS

Every Dollar Counts

It’s important to note that the $10,000 given to you at the start of the game does not reset with every death. You are given $10,000 for the entire match. Also, it is all up to the player to determine how to spend it wisely. Each death means new guns and new equipment need to be purchased.
This system turns the loadout screen into a very tactical decision rather than just a shopping list.
An expensive weapon is worth buying if you can put it to a good use, and a cheaper setup leaves more room for mistakes without bigger losses.

The economy system encourages the mindset
of players regarding the impact of their activities during the game. Also making money by reviving the teammates, transporting the soldiers allows the players to avoid reliance on getting the kills and make strategic choices during the mission. The economy system in this game also urges players to look ahead prior to spending a lot on expensive military gear for any future purchase. 

Making a lot of expenditures at the beginning
of the game may leave the player few choices
in case of numerous deaths; therefore it is very necessary for players to balance between their present and future expenditure plans to survive.

Take Your Team to the Battlefield

By Land Or By Air

Transport vehicles are a big part of Wardogs. Spawn areas are usually far from the objective, and with a good selection of pilots and drivers can help get the team there faster and drivers are also rewarded for every teammate they help out with transport which encourages teamwork.

Yet, not all vehicles feel the same since a car
is pretty easy to drive but bigger equipment
like a helicopter is very unintuitive and hard
to control. While it increases the skill ceiling required to use this gear, it restrains the new
players from trying to adapt to the controls.

A Firm Grip on Gunplay

Every Shot Feels Good

Gun fights in the game feel great and it feels satisfying to shoot, making the combat quite enjoyable. Weapon handling is less consistent, with recoil that can feel jumpy on basic setups. Trying snipers in Wardogs is a great experience. Finding a good spot, watching the bullet connect is satisfying, especially when there’s chaos going on around you. It’s a nice change from the rush into close-range fights, giving you time to watch what’s happening. You also pick your moment. 

One thing that we did notice was that end-game guns were noticeably stronger than the earlier ones; they are almost way too overpowered
and increase the snowball effect in the game. 
As you move through the battlefield, each encounter can play out differently. Sometimes, staying back and watching the fight unfold works better than rushing straight into the action. It adds another layer to the combat, where knowing when to engage can be just
as important as hitting your shots.

A War Worth Fighting

Solid Shooting with Room to Grow

Wardogs offer a good large-scale multiplayer warfare experience. The result is an enjoyable shooter with a clear identity, though its parts do not yet feel equally polished compared to other games of the same genre. However the game is still in early access and there is more to come. 
Wardogs is at its best when all the elements come together to show actual full potential.

From teamwork, gunfights and the economy, bringing its vehicles and weapon balance up
to that same standard would make the whole experience more convincing and early access gives Wardogs some time to perfect its game features, as well as interactions between all  different parts of the game with consistency.

Some additional tweaking may make every match feel balanced and give players more incentives to try out diverse tactics and take
on different roles and Wardogs has the key
main features to become a great multiplayer experience through further improvement.

REVIEW CARD

REVIEWED BY:
AZIZ & SAE

JOIN US

GAME RATING

3/5

PLAYTIME

6H

REVIEW ON: PC

HITS & MISSES

MISSES

Unpolished in Some Areas

Average Vehicle Mechanics

Repetitive Battle Routes

HITS

Strong Gunplay Feel

Large Map design

Teamwork That Pays

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    Jasper van Tongeren 16 hours ago 16h
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