
Bandai Namco Studios has revealed that it helped develop The Legend of Zelda: Ocarina of Time for Nintendo Switch 2. The studio says it was commissioned to create visual assets and artwork, including characters, terrain, animations, cutscenes, and user interface elements.
The confirmation adds another name to the remake’s development credits. Nintendo remains the lead developer, with Hokwai Ng directing and Eiji Aonuma and Hidemaro Fujibayashi serving as producers.
Bandai Namco’s involvement is notable but not entirely unexpected. The studio has previously contributed to The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, helping with character and environment modeling, animations, and cutscenes.
Its work on Ocarina of Time suggests Nintendo relied on trusted outside studios to help bring the remake’s visuals and presentation up to modern standards.
Bandai Namco is not the only external studio involved. Monolith Soft, the developer behind Xenoblade Chronicles, previously confirmed that it contributed to the remake’s game design, programming, and graphics.
Together, the credits paint a picture of a large-scale production rather than a simple visual upgrade. Nintendo appears to have brought in experienced partners to rebuild one of its most important games for a new generation of hardware.
The Legend of Zelda: Ocarina of Time launched on November 5, 2026, and has been positioned as one of the Switch 2’s biggest releases. The remake features reimagined visuals, a refreshed soundtrack, and modernized gameplay while retaining the structure of the original 1998 classic.
With Bandai Namco and Monolith Soft both involved, the remake is clearly a major collaborative effort—one that could set the stage for how Nintendo approaches future Zelda projects.
Be Part of It







