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High on Life 2 delivers a bizarre and knowingly inappropriate experience built around talking guns, drugs, and absurd humor. Now it returns with a sequel that pushes its formula to its limit. It’s a first-person shooter title that’s built near humor-driven storytelling and hectic gameplay. Squanch Games expands on its original sci-fi concept of High on Life, building a larger world with a more detailed universe, full of colors.

High on Life 2 doubles down on its comedy driven FPS recipe with offbeat jokes in a world filled with bounty hunters and alien cartels.
The title shifts its focus to a pharmaceutical firm that exploits humans in a chaotic world. Players explore a variety of locations using an arsenal of bizarre and talking weapons each bringing its own personality and unique abilities to combat, while facing off against eccentric enemies and NPCs across a chaotic world.

GAME INFO

DEVELOPER

Squanch Games, Inc.

GENRE:

Action-Adventure, FPS, Comedy

RELEASE DATE:

 13 Feb, 2026

PLATFORMS

 PS5, Xbox X|S, Steam

REVIEW ON:

PC

FROM JOKE TO SYSTEMReview by: JJ & LilMoMarch 26

RATING

STORY

GAMEPLAY

PERFORMANCE

DESIGN

“Please do not tap on the human.”

Story kicks off with the player, a bounty hunter traveling across alien planets, who gets pulled into a conflict after saving their sister from great danger. This personal mission soon uncovers
a pharmaceutical firm that exploits humans, putting them through trials under the guise of legality. With bizarre humor and an unexpected setting, players return to bounty hunting while carefully choosing high profile targets tied to
the plot, introducing a more a more satirical

tone with targets connected to a larger network, adding depth to the conspiracy against humans and revealing more truth. Although not all side quests are connected to the story, most of them certainly add more charm to the experience. The side stories include solving mysteries while investigating crimes or helping random NPCs. These moments provide meaningful breaks and further deepen the experience. The player will transition from a bounty hunter to an outlaw

and a fugitive who fights against a system that technically functions within the lines of the law. The added depth and narrative weight keep players engaged while maintaining the game’s chaotic tone. The story blurs the line between being a hero and an outlaw in the narrative. Challenging players to re-evaluate their criteria and experience the consequences of their actions without their realization.

Guns With More to SayAbilities and banter finally feel gameplay-driven

Every Weapon Has a Mind of Its OwnFighting back has never been this literal.

High on Life 2 delivers a fast-paced combat experience that can become chaotic and often overwhelming. The gameplay has improved significantly, with more dynamic movement thanks to the addition of a skateboard early in the game. The environment has been expanded considerably compared to Part 1, which makes it more noticeable and enjoyable when exploring.

Furthermore, the variety of missions and familiar gameplay loop keep the experience from feeling repetitive. These missions also help maintain creativity and exploration scenarios beyond standard turbulent combat, keeping the title engaging and fresh. Overall progression keeps players engaged. At times, fast movement can feel messy, but mostly it just needs practice. 

Nevertheless, Part 2 offers a decent mix of enemies with a vast array of monologues, although fights feel hectic and hard to follow sometimes. Similarly, the gameplay encourages exploration across open areas with rewards. Each weapon has its own style, adding its flavor to the fight scene with responsive interaction. 

Chaos on thebattlefield

In terms of system progression, High on Life 2 unlocks new abilities, introduces new upgrades, and provides traversal tools. The sequel shows significant improvement, it refines its exploration and the flow of combat. The items that can be purchased in shops, combined with ability based exploration, add more depth to system progression, making the experience more enjoyable to players of High on Life 2.

Although Part 2 introduces a variety of weapons and advancement systems, it changes the core combat style leaving the game lacking the level of difficulty expected of FPS titles compared to Part 1. Encounters mainly rely on chaos rather than strategy, making the gameplay feel shallow and lacking in complexity during comparison.

Some missions feel like extended jokes with hollow humor, while others feel unique with a sense of fulfillment. Using weapons acquired from main missions is where the mechanics
truly succeed, thanks to their synergy with
level design and exploration to create a cohesive experience.

“We’re unstoppable! Emotionally unstable, but unstoppable!”

Nothing follows the scriptExpect surprises, explosions, and snark

High on Life 2 is defined as much by its ambition as by its inconsistencies. Building on Part 1 with numerous improvements, it evolves into a more complex experience, both mechanically and narratively. Notably, maneuverability sees major improvements, especially with the skateboard addition, alongside expanded world design and a deeper FPS with high-quality textures.

In the end, High on Life 2 introduces numerous creative ideas with a lot of unpredictable events. The combat still lacks depth and complexity.
At the same time, the title retains its identity, offering a funny and light experience with a mix of FPS mechanics and an absurd narrative that takes nothing seriously.

“I expected failure, and yet I’m still disappointed.”

“Everyone called me crazy, but look at me now—I’m dead.”

Gallery

OVERALL RATING

5/5

GAME INFO

DEVELOPER

Squanch Games, Inc.

GENRE:

Action-Adventure, FPS, Comedy

RELEASE DATE:

 13 Feb, 2026

PLATFORMS

 PS5, Xbox X|S, Steam

REVIEW ON:

PC

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JOIN

HITS

Glitches Across Platforms

Faster Pacing & Mobility

 

Ambitious Design

 

Polished Ideas

 

MISSES

Humor can feel overused or forced

Some missions feel repetitive

Glitches Across Platforms

 

Enemy AI is often basic

 

PLAY TIME

40 h